Dark Age of Camelot
I was hoping for a next generation game when I read the hype before this game's release. Unfortunately, this was not to be. DAOC is an incredibly good game, it solves many of the problems that players had encounted in EQ and it offers a lot of new features that add to the MMOG (massively multiplayer online game) genre. It is not, in my opinion, a next generation game, it doesn't offer something groundbreaking to the genre. Perhaps I have become a little cynical about the driving premise behind all of the currently existing MMOGs, but I can't wait for a MMOG that I can't judge or analyze based on previous games, a game that is truely unique. Check out the parody of games like EQ,AC and DAOC at progress quest, there are definately comparisons that can be drawn. All that said I still played this game casually for about 6 months before it lost it's appeal and not for lack of effort by it's developers Mythic. While I played Mythic did a fantastic job of keeping the game running and developing new content and I understand that they are continuing to do so.
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Amber
If you havn't read the first five books in the Roger Zelazny Amber series, I really recommend it. The books set up a universe that was made for roleplayers. Cosmic powers, forces of order and chaos, a complex and interesting history with powerful characters and infinite worlds in shadow (read the books).
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Asheron's Call
Asheron's call was at one time the only answer to Everquest's domination of the 3D persistant world. I bought it and played the free month as my interest in Everquest had gradually waned. This game has a very cool architecture for the outside world. No zones as you move across the island of Derreth, just a dynamically loading bubble that loads content iteratively based on where the players are actually spending their time. I ran my little archer from one end of the island to the other, moving seamlessly through a diverse range of landscapes and creatures (who were spawned before I arrived and released after I had left). Apparently this game also had the capability to modify terrain geometry while the game was live, a feature that was used during the many gm run events in the world. The frequency of gm events is part of the commitment Turbine have to an ongoing storyline that will actually affect the world that the players interact with. The one failing for the game was the quality of the player and monster models, the art was simply not up to scratch when you compared it to the stunning models in a game like Everquest. Still an awesome premise and a storyline that kept the faithful coming back made Asheron's Call an immersive experience.
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Everquest
At last the graphical mud has arrived. The MMORPG (massively multiplayer online rolepaying game) is taking over the world. I was totally addicted to this game for almost a year. A bit scary, but a hell of a lot of fun to play. All the people I worked with at the time played this game obsessively. We talked EQ, we dreamt EQ and we made friends in EQ. The first of many to come I think.
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Chronopia
"There is no way I will ever actually play one of these goddamn games, I am just painting the models" That is what I said when I started painting some table top gaming minatures with a friend at work. You can probably guess that I did eventually play one of those games and that game was Chronopia. Sitting round on a Sunday afternoon drinking beer (hrm ... reading this over I have noticed many of my gaming experiences involve beer) and playing a table top wargame is a lot of fun. Chronopia had a great, if somewhat depressing, background and an elegant, consistant combat system. Unfortunately later supplements to this game broke the balance that was there in the initial release. Since Target games has gone bust I guess I wont be playing this game again, but I have fond memories of it nevertheless.
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